A set of fast playing American Civil
War rules 1861 to 1865 based around Divisional actions.
The rules use a 10 Phase Action Round
that allows a commander to issue up to 10 orders, 1
in each phase to the Brigades that are under his command.
These rules are capable of reproducing
all the major battles of the American Civil War from
Bull Run 21st July 1861 through to Parnetto Ranche 13th
May 1865.
A set of small scale skirmish action
rules based in Japan between the years 1550 to 1620
Sengoku Jidai - The Age Of The Country At War.
Become a Daimyo "Warlord"
and control your Samurai and Ashigaru, gain help from
Sohei "Warrior Monks" and Ronin "Men
Of The Waves".
But be cautious other Daimyo are
plotting your downfall, the populous are not to be trusted
and Akuto "Evil Lawless Bandits" seek every
opportunity to strike.
A set of small to medium scale action
rules based on the books and works by J.R.R.
Tolkien
The rules allow for easy control
of close order formations with a company of men consisting
of 20 figures. A player can easily control two or three
companies in a nights gaming.
This core rules booklet covers all
the basics that are required to start playing the game,
these include movement rates, missile fire, close combat,
spell casting and heroic actions.